Deconstructing Marketing Orthodoxy · 8 min read

C-wordsinmarketing:culture,community,andcult

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Everyone wants to be part of culture. Everyone says they're building community. And everyone, quietly, behind closed doors, wants the thing they actually mean when they whisper the word cult.

The three words sit on a spectrum. Culture is ambient. Community is participatory. Cult is total. Most marketing departments claim the first, pantomime the second, and daydream about the third without understanding any of them.

Start with culture.

The standard pitch goes something like this. Brands need to be part of culture. They need to show up in cultural moments. They need cultural relevance. Cultural fluency. Cultural capital.

Fine. But what does that actually mean when you break it open?

Culture is the water. It's the set of shared references, anxieties, aesthetics, language patterns, status signals, and unspoken rules that a group of people swim inside without thinking about it. You don't opt into a culture. You absorb it. You only notice it when you leave it, or when someone gets it wrong.

Most brands that claim cultural relevance are doing something much simpler. They're watching what's popular and standing near it. A trending audio clip. A meme format with a three-day shelf life. A social moment that arrived on Tuesday and was exhausting by Thursday.

That is proximity, not participation. It's the brand equivalent of showing up to a party you weren't invited to, wearing the right shoes, and hoping nobody asks how you got in.

Real cultural work is slower and less photogenic. It means understanding what a group of people believe before they can articulate it. Knowing what they find funny, what they find embarrassing, what they're anxious about, what they quietly aspire to, what they'd never admit to wanting. It's ethnographic, not editorial. And it rarely fits in a 15-second vertical video.

The mistake most brands make with culture is treating it as a content calendar input. Something to react to. Something to ride.

Culture is not something you ride. It's something you either understand or you don't. And the people inside the culture can tell the difference instantly.

Community is the one that makes me tired.

Everybody has a community now. Your toothpaste has a community. Your cloud storage has a community. Your B2B procurement platform has a community, and it's on Slack, and there are 14 people in it, and 11 of them work at the company.

The word has been sanded down to mean "email list with a comments section." That's not a community. That's an audience with a login.

A community has three properties that most brand communities don't.

First, the members care about each other, independently of the brand. If the brand disappeared tomorrow and the people kept meeting, that's a community. If they'd forget the group existed within a week, that's a mailing list.

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Second, the community has its own language, norms, status systems, and internal logic that weren't designed by a marketing team. They emerged. The community has inside jokes the brand manager doesn't get. That's the signal.

Third, membership costs something. Time, effort, identity, social risk. You don't join a real community by clicking a button. You join by showing up repeatedly, contributing something, and absorbing the cost of belonging.

Think about the communities you're actually in. A running club. A church. A group chat with seven people from university. A professional network where someone once did you a favour you haven't fully repaid. A local pub where you know the bartender's daughter's name.

Those are communities. They have weight. They create obligation. They generate trust precisely because they're slightly inconvenient to maintain.

Now think about the brand Slack channel with 14 people and a welcome bot.

The gap between those two things is the gap between community as a human phenomenon and community as a marketing tactic. Most brands are running the second and labelling it the first.

The honest version would be: "We have an engaged audience segment that we communicate with in a semi-private digital space." Less sexy on a strategy slide. More accurate by several miles.

Which brings us to the word nobody wants to say in a board meeting.

Cult.

Every marketer wants cult-like loyalty. They just want it without any of the mechanics that actually produce it.

Cult is the far end of the spectrum. Where culture is absorbed and community is joined, cult is surrendered to. It asks for identity. It reorganises your priorities. It changes what you wear, what you read, what you think is funny, who you eat lunch with.

Apple in 1997. CrossFit in 2012. Supreme at its peak. Glossier before the IPO. Tesla before Twitter got weird. Peloton during lockdown. Each of these, for a window of time, had something closer to cult dynamics than community dynamics. People didn't just buy the product. They organised a small corner of their life around it. They evangelised without being asked. They felt personally insulted when someone criticised the brand. They marked themselves: a sticker on a laptop, a bumper sticker, a hashtag in a bio.

That behaviour isn't produced by good creative or a clever content strategy. It's produced by a very specific set of conditions, and they're uncomfortable to look at honestly.

A cult requires a clear worldview. A story about how the world actually works that most people don't see. The brand doesn't just sell a product. It sells a lens. Apple: creative people deserve tools that respect them. CrossFit: the fitness industry has lied to you. Supreme: scarcity is the only luxury worth having. In each case, there's an implicit division between those who understand and those who don't. That division is the engine.

A cult requires an enemy, or at least an other. A thing you're defined against. Patagonia has consumerism. Liquid Death has boring water branding. Early Apple had the grey, soulless corporate PC. The enemy gives the group something to push against, and pushing against something together is one of the fastest bonding mechanisms humans have.

A cult requires cost of membership. The higher the cost, the stronger the commitment. CrossFit requires you to suffer in public. Supreme requires you to queue. Peloton required you to spend $2,000 and then wake up at 6am. The cost filters out casual interest and leaves behind the people willing to pay something real, and those people are now invested. They will defend the thing they paid for, because the alternative is admitting the cost was pointless.

A cult requires visible belonging. You can tell who's in. The vocabulary, the aesthetic, the logo, the gear, the shorthand. This is not an accident. Visible belonging creates social proof for outsiders and reinforces identity for insiders. It's a loop. The more people display membership, the more membership feels meaningful, the more new people want in.

Here's the uncomfortable bit.

Those mechanics (a clear worldview, an enemy, a cost, visible belonging) are not the mechanics of good marketing. They are the mechanics of identity formation. They're the same levers that political movements, religions, and actual cults use. The difference between a beloved brand and a dangerous cult is not the machinery. It's the intent, and the degree to which people can leave without penalty.

Most brand teams that say they want "cult-like loyalty" are actually asking for fanaticism without friction. Deep emotional commitment that doesn't require them to stand for anything divisive, exclude anyone, or ask for sacrifice.

That doesn't exist. Cult-level attachment is a function of cult-level conditions. You don't get to keep the intensity and lose the polarisation. They're the same thing.

So where does that leave us?

Three words, three levels of commitment, and a marketing industry that mislabels all of them.

Most brands that say they're doing culture are doing trend adjacency. Most brands that say they're building community are managing an audience. Most brands that say they want cult are hoping for passion without polarisation.

The honest starting point would be to pick one of the three and do it properly.

If you want cultural relevance, invest in understanding people at a depth that can't be extracted from a social listening tool. Hire people from the culture. Shut up and watch before you speak. Accept that cultural fluency takes years, not a strategy offsite.

If you want community, accept that real communities are partially outside your control. They have their own leaders, their own norms, their own agenda. Your job is to create the conditions and then step back far enough that the thing develops its own immune system. That means tolerating criticism. That means watching conversations happen that you didn't plan. That means being okay with the community occasionally being more interesting than the brand.

If you want cult, be honest about the price. Stand for something specific enough to be wrong. Have an enemy, even if it's a concept. Demand something of your members. Make membership visible. Accept that the intensity you're chasing comes packaged with people who will be really quite annoying about it, and other people who will actively dislike you for it.

The spectrum isn't a ladder. Culture, community, and cult are not stages you graduate through. They're different games with different rules. The mistake is playing one while scoring yourself on another.

One last thought.

The reason these three words get mushed together so often is that they all orbit the same human need: belonging. People want to feel like they're part of something. They want their choices to mean something beyond the transaction. They want to believe that the brand they chose says something true about who they are.

That need is real. It's ancient. It predates marketing by several hundred thousand years.

The question is whether you're going to respect it or exploit it. Whether you're going to build something people genuinely belong to, or dress up an email list in community language and call it culture.

The customer knows the difference, they always have.

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